- #Star wars d6 ship construction pdf#
- #Star wars d6 ship construction update#
- #Star wars d6 ship construction full#
- #Star wars d6 ship construction series#
At the allowed levels, it pretty much only drops the bonus by 1D. It is no longer suitable for mass battle resolutions. Of course, as West End says, none of this is the be all and end all of lightsaber details, just some suggestions that seemed to make sense. This limits the ability to blow huge ships with small vehicles severely the linear bonus also means the maximum bonus is typically only 2D. construction, as well as some material created especially for the Star Wars RPG Database concerning many of the lightsaber details overlooked in official material. The 2.5E caps the commanded at a number equal to the dice in Command never having seen a skill in play exceed 12D, this limits severely the effects of combined actions. This allows for mass battles to be played out, and covers coordination of fire of even entire batteries of weapons. The combined fire rules are table driven in 2.0, don't have a cap on the number commanded, and use a logarithmic scale (Using the 2/4/6/10/15/25/40/60 sequence, one die per step). Moreover, combined with the wild die, capping does require more 6's for the same bonus, making the effect of wild dice less in 2.0E than in 2.5E. Under 2.5E, the average rolls are 21 vs 35 the flat spots will be 18-24 vs 30-40 in 2.5E, damage to capital ships with anything less than massed fire is pretty hard to achieve.
A 6d starfighter weapon versus a hull 4d capital ship is going to damage capital ships under 2.0E the average roll will be 15 vs 14, and the flat spots 15-18 vs 12-16 this shows that it will usually damage the capital ship, as it will usually get 3 points on the die. It both radically affects the odds and has a much different feel in play. This impacts the narrative with most players, and in a manner that precludes the kind of caution seen in some scenes of both ESB and RotJ. Under 2.5E, since they're reaction only anyway, you only bother once hit. The use higher of 2E defenses (Dodge, Parry) means that dodges at long range are logical. Well, you can, but only narratively mechanically, you cannot.
#Star wars d6 ship construction full#
The change to eliminate full round defenses means you can't be "evasive" when moving. Since the starship battles in A New Hope were modeled after real-world dogfights, X-wings fit the role of the quick. These changes are very important ones in combat. Now, on with the 25 best Star Wars ships. While in orbit around a star, the Infinite Forge can create 25 Gree Battle Droids, 4 Gree Droid Star Fighters, and 1 Sensor Drone per day, in addition to recharging the Prismatic Core between battles and recharging the ships energy cells. ChangesĢ.5E: no full round defenses (excepting shields)Ģ.0E: Reactions replace range TN only if betterĢ.5E: Reactions replace range based TN, even if worse.Ģ.0E: Scaling is table based - 3 tables used.Ģ.5E: scaling is based upon a simple bonus to number of dice by scale difference.Ģ.0E: Wound levels: Stunned, Wounded, Incapacitated, Mortally Wounded, DeadĢ.5E:Wound levels: Stunned, Wounded, Wounded Twice, Incapacitated, Mortally Wounded, DeadĢ.0E: Combined actions increase a dice pool on a semi-log scale from a tableĢ.5E: Combined actions increase a dice pool by 1d per 3 characters involved. While unable to create the massive capital ships the Star Forge was known for, it instead feeds on a star to power the ship and create droids and drones.
#Star wars d6 ship construction pdf#
Galaxy Guide 13: Rogue One-Here is a gorgeous homebrew supplement for this movie.ĭ6 Star Wars RPG-Revised, Expanded and Updated-Here's the PDF for a rewritten d6 rulebook with more than 500 pages of content. The d6 Holocron-This website has an impressive repository of old d6 System material. The Rancor Pit-This seems to be the most active online forum for the old West End incarnation of the SWRPG.
#Star wars d6 ship construction update#
I will continue to update this list as I find new things.
For that reason I've been digging into resources for the old d6 System, and decided to share a list here for anyone who might be interested.
#Star wars d6 ship construction series#
Fantasy Flight Games would bring out its own RPG in 2012-13, but after eight years of it, we once again do not have a game in print-in spite of the fact that the live-action TV series are about to explode with new content.Īll of this has me looking at my Star Wars shelves, thinking about adventures and campaigns, and wondering just which rules I want to use. At that time, the Clone Wars movie had been released to theaters, and the animated series based on it was exploring that time period. Similarly, the d20-based RPG from Wizards of the Coast ran steadily for ten years, but came to an end when the Saga Edition line was finished in 2010. Back in 1999, with the premiere of The Phantom Menace, West End Games lost the RPG rights, leading to a hiatus at a time when there was plenty of new content being created. With Fantasy Flight Games transferring control of the Star Wars RPG lines to Edge Studio, we find ourselves in some all-too-familiar territory.